Session 1: The Spivey Case
Session 2: Contact
Session 3: Indicators
Session 4: Another Tragic Electrical Fire
Session 5: It All Comes Together
Session 3: Indicators
Session 4: Another Tragic Electrical Fire
Session 5: It All Comes Together
Game Info
Used the Arc Dream Delta Green rules to run an adventure from the old Delta Green book, which has been updated to modern day.
Nobody is allowed to start with the Unnatural skill above 0.
The El Paso Case
Session 1: Late Night Chat
Session 2: The Monterrero Organization
Session 3: A Small Favour
The Tuscon Case
Session 1: A Really Bad Headache
Session 2: Yet Another Tragic Electrical Fire
Session 3: Ghost Aliens
Game Info
Using GURPS Action 4 for characters, but with lower point totals and no cinematic options (including Luck).
Every character gets 3 favours they can call in during the mission. These recharge between adventures.
The El Paso Case
Session 1: Late Night Chat
Session 2: The Monterrero Organization
Session 3: A Small Favour
The Tuscon Case
Session 1: A Really Bad Headache
Session 2: Yet Another Tragic Electrical Fire
Session 3: Ghost Aliens
Game Info
Using GURPS Action 4 for characters, but with lower point totals and no cinematic options (including Luck).
Every character gets 3 favours they can call in during the mission. These recharge between adventures.
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