GURPS ATE Blood Drive

Blood Drive

Game Summaries
Session 1: "Death" Of A Hero
Session 2: Kicking the Ultra-Hornet's Nest
Session 3: High Noon at the Bandit Camp
Session 4: Welding Robots and Falling Stars
Session 5: The Duke and The Dragon
Session 6: Bandits and Beetles
Session 7: The Reactor, The Grey City, and The Thief
Session 8: Military Base
Session 9: The Jackpot
Session 10: The Neon Demons
Session 10A: The Safe Zone

Background
2025: The world is running out of oil.  Global warming has caused severe flooding in many places, particularly Bangladesh, resulting in mass migrations.  Unrestrained capitalism has resulted in the world's wealth becoming ever-more unbalanced.  Civil unrest is on the rise.

2030: Scientists in the EU have developed a type of nanobot (Petro-ChloroBots aka PCBs) which recode plant DNA to produce oil as a byproduct of photosynthesis.  These PCBs have been released world-wide, and the oil crisis has been solved, though at a great cost: roughly 5% of plantlife failed to adapt and has been wiped out.  Riots are a common sight even in the developed world.

2032: In India, experimental nanobots based on the PCBs which would produce gasoline through metabolism in animal cells have escaped quarantine.  They have mutated and "interbred" with the PCBs already in the wild, and infected all animal life within a number of weeks.  Roughly 50% of the human population suffered agonizing death due to defective or mutated nanobots.

2034: Though still reeling from the loss of 4 Billion people, the world has recovered, and scarcity of resources seems to be at an end, with much of the remaining population able to move to now largely vacant cities as automation ramps up in rural areas.  Mankind appears to be entering a new golden age.

2035: During routine trade negotiations with China, President Donald Trump Jr. launched a nuclear missile as a "show of strength", resulting in a global nuclear war killing 95+% of the surviving population, and destroying every major city on the planet.

2135: Nobody who saw the Final War still lives.  The radiation zones around the major cities have started to recede, and scavengers have descended on the carcass of the old world, desperate for its riches.  In a village in the outskirts of what was once Los Angeles, a group of survivors have heard tales of the Safe Zone on the east coast, and set out on a cross-country journey.

The Blood Drive
The gasoline content in human blood has led to the creation of a new type of engine: the blood drive.  There are two methods for powering a blood drive.  Bleeding a living "donor" gets about 1L per 5 minutes, but allows future "donations" to be extracted.  Throwing a body (living or dead) into an industrial grinder attached to the hood of a car extracts 1L per 5 seconds, but is far more final (and messy).

Setting Info
Lasers, plasma weapons, and powered armour all exist, but are exceedingly rare.  Lasers and plasma weapons use rechargeable solar power cells, while powered armour uses a compact cold fusion reactor.

Most villages/towns have stabilized around TL4, though there are outliers, and guns and cars are common.

Mutants are a common sight thanks to all the radiation.  They often live in the radioactive ruins of cities, apart from "normal" survivors.

There is ground-based travel but little communication around the continental US.

Almost no large animals have survived the apocalypse, and those that have are none too friendly.

Cities have been nuked, but mutated rednecks abound.

Rules
Most rules from After the End are in effect, with the notable exceptions of anything to do with eating/drinking and Long-Term Fatigue.  Knowing Your Own Strength is also in effect.

Armour is a custom version of Low-Tech, with High-Tech materials added.

Guns are from High-Tech, but restricted to things that use commonly available ammo only (so no muskets or caplocks).

Blood Drive: Waterworld

Game Summaries
Session 1: New Hong Kong
Session 2: The North Philippine Harshlands
Session 3: Sharkticus
Session 4: The Treeple
Session 5: The Russian
Session 6: The Wizard
Session 7: The Satellite Array
Session 8: Japan
Session 9: The Factory
Session 10: The Takahashi Machine

Background
In the 2020s, the world was running out of oil, and between that and mass migrations caused by global warming, political unrest was growing.  In an attempt to maintain control, the governments of the world developed nanomachines that caused plants to produce oil as a by-product of photosynthesis.  They were successful, but within 5 years, the nanomachines had "mutated", and infected not just plants, but animals and humans as well, resulting in human blood being 20% gasoline.

In spite of their best efforts, the world was destroyed by global nuclear war in 2035.  The exact cause isn't known; whether it was the result of the Chinese-Russian invasion of Japan, Pakistan-India border wars, or American aggression doesn't ultimately matter.

It is now 2090.  Off the coast of China, two great pre-war floating cities, called arks, have expanded to accommodate a greater population: New Hong Kong, and New Shanghai.  A third ark, New Beijing, was constructed, but nuked during the Final War.

New Hong Kong is the most populous ark, and home to the Takahashi Machine, a device that produces food seemingly from nothing.  By keeping millions in the region fed for decades, a fragile peace has been maintained.  But now, the Machine seems to be breaking down, and nobody on New Hong Kong has the knowledge to repair it.  A group of highly-skilled wastelanders are sent to Japan, the most technologically advanced pre-war nation and home country of the Takahashi Machine, to find a solution.

The Blood Drive
The gasoline content in human blood has led to the creation of a new type of engine: the blood drive.  Corpses (or body parts) are dumped into a grinder, which processes them down into usable fuel.  Solar-powered vehicles exist, but are restricted in travel time (only during the day), power (about half-speed), and accessibility (not many panels survived the apocalypse).

Setting Info:
Mutations are the result of nanomachines run amok, not radiation.

Mysterious sea monsters hunt the seas, making fishing and leisure swimming a thing of the past.

Mainland China suffered heavy nuclear bombardment, and is essentially uninhabitable.

Japan was only "lightly" nuked, and home to lots of pre-war ultra-tech.

North and South Korea are nuclear wastelands.

The Philippines was lightly nuked, but has a larger number of mutants, both human, and animal.  The hardy people living there struggle against inhuman monsters to survive.

Game Info
-200 point ATE characters to start
-Templates recommended but not required

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