Wednesday, 19 April 2017

Alternate Martial Artist Template

Attributes:
ST 11 [10]
DX 16 [120]
IQ 10 [0]
HT 12 [20]

Secondary Characteristics:
Damage 1d-1 thr/1+1 sw
Basic Lift 24lbs
HP 11 [0]
FP 12 [0]
Will 12 [10]
Per 10 [0]
Basic Speed 7.00 [0]
Basic Move 7 [0]

Advantages:
Chi Talent 2 [20]
Trained by a Master (Judo, Karate, and One Melee Weapon Skill) [20]

20 Points in Chi Abilities:
Catfall (Chi, -10%) [9]
Crushing Blow* 1-2 [3/level]
Piercing Blow** 1 [5]
Danger Sense (Chi, -10%) [14]
Damage Resistance 1 or 2 (Tough Skin, -40%; Chi, -10%) [3 or 5]
Extra Attack 1 or 2 (Chi, -10%) [23 or 45]
Metabolism Control 1 to 5 (Chi, 10%) [5/level, -1 per 2 levels]
Perfect Balance (Chi, -10%) [14]
Regeneration (Slow, Regular, or Fast; Chi, -10%) [9, 23, or 45]
Resistant to Metabolic Hazards (+3 or +8; Chi, -10%) [9 or 14]
Striking ST 1 or 2 (Chi, -10%) [5 or 9]
Super Jump 1 or 2 (Chi, -10%) [9 or 18]
Vibration Sense (Chi, -10%) [9]

*Crushing Blow is Crushing Innate Attack 1d/level (Melee Attack (Range C,1), -20%; ST-Based (Limited), +30%; Unarmed Only, -40%; Chi, -10%) [3].  Counts as an Alternate Ability to Piercing Blow.

** Piercing Blow is Impaling Innate Attack 1d/level (Melee Attack (Range C,1), -20%; ST-Based (Limited), +30%; On Lethal Strike Only, -60%; Chi -10%) [3.2].  Counts as an Alternate Ability to Crushing Blow.

40 Points from either more Chi Abilities or:
ST+1 or +2 [10 or 20]
DX+1 [20]
IQ+1 [20]
HT+1 or +2 [10 or 20]
Will+1 to +4 [5/level]
Per+1 to +4 [5/level]
HP+1 to +3 [2/level]
FP+1 to +6 [3/level]
Basic Speed +0.25 to 1.00 [5/level]
Basic Move +1 to +3 [5/level]
Ambidexterity [5]
Chi Talent 3 or 4 [10 or 20]
Combat Reflexes [15]
Enhanced Dodge 1 or 2 [15 or 30]
Enhanced Parry 1 or 2 (Unarmed) [5 or 10]
Fit [5] or Very Fit [15]
Flexible [5] or Double-Jointed [15]
High Pain Threshold [10]
Luck [15]
Magic Resistance 1 to 5 [2/level]
Mind Shield 1 to 5 [4/level]
Signature Gear [Varies]
Unfazeable [15]
Weapon Bond [1]
Weapon Master (One Weapon) [20*]
Wild Talent 1 [20]

Trained by a Master (Judo, Karate, and 8 Melee Weapon Skills) [25]
or
Trained by a Master [30]

*4 as an Alternative Ability to Trained by a Master

Disadvantages:
Disciplines of Faith (Chi Rituals) [-10]

-25 Points from:
Code of Honor (Chivalry) [-15]
Compulsive Vowing [-5]
Honesty [-10]
Obsession (Perfect my Art at any Cost!) [-10]
Social Stigma (Minority Group) [-10]
Vow (Silence) [-10]
Vow (Always Fight Unarmed) [-15]
Wealth (Struggling, Poor, or Dead Broke [-10, -15, or -25]

A Further -15 points from the above or:
Callous [-5]
Loner [-5]
No Sense of Humour [-10]
Oblivious [-5]
Overconfidence [-5]
Sense of Duty (Companions) [-5]
Stubbornness [-5]

Primary Skills:
Jumping-16 [1]
Acrobatics-15 [2]
Judo-15 [2]
Karate-15 [2]

One Melee Skill Package:
1. One of:
Axe/Mace-20 [16]
Flail-19 [16]
Jitte/Sai-20 [16]
Knife-21 [16]
Kusari-19 [16]
Polearm-20 [16]
Shortsword-20 [16]
Staff-20 [16]
Tonfa-20 [16]

2. Two of:
Axe/Mace-18 [8]
Flail-17 [8]
Jitte/Sai-18 [8]
Knife-19 [8]
Kusari-17 [8]
Polearm-18 [8]
Shortsword-18 [8]
Staff-18 [8]
Tonfa-18 [8]

3. One of the Skill from Option 2, and raise one of Judo and Karate to -17 [8] and the other to -16 [4].

4. Raise one of Judo and Karate to -19 [16] and the other to -16 [4].

Secondary Skills:
Stealth-14 [1]
Climbing-14 [1]

Background Skills:
Observation-9 [1]

Four Of:
Blowpipe-13 [1]
Fast-Draw (Any)-16 [1]
First Aid/TL3-10 [1]
Gesture-10 [1]
Hiking-11 [1]
Intimidation-11 [1]
Running-11 [1]
Sling-13 [1]

Chi Skills:
Five Of:
Breath Control-13 [2]
Immovable Stance-17 [2]
Invisibility Art-10 [2]
Kiai-13 [2]
Light Walk-17 [2]
Parry Missile Weapons-17 [2]
Power Blow-13 [2]
Push-17 [2]
Pressure Points-11 [2]
Throwing Art-17 [2]

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