Dragonborn

Attribute Modifiers:
ST+1 [10]

Advantages:
Breath Weapon [10]*

Damage Resistance 1 (Tough Skin, -40%) [3]
Language (Draconic, Native) [6]

Disadvantages:
Cold-Blooded (Below 10°C) [-5]
Appearance (Unattractive) [-4]

Quirks:
Distinctive Features (Is A Dragonborn) [-1]

Skills:
Innate Attack (Breath) [DX+0] [1]


Dragonborn are reptillian humanoids who possess a weak elemental breath weapon.  Due to their head spines, frills, and elongated snouts, dragonborn cannot wear helmets not designed (or modified) specifically for their race.

The dragonborn Empire of Arkhosia has been locked in war with the Kingdom of Tybard for 5 years and, as a result, dragonborn are a rare sight in Kirai.  As a note, dragonborn have Sense of Duty: Dragonborn as a racial disadvantage.  All PC dragonborn have automatically bought this off so that they can adventure instead of going to fight in the war.

Breath weapon damage can be increased to a max of 3d.  Build category is one higher than their ST would suggest, +50lbs.

*Choose one breath weapon from of the following:
  • Acid Breath: Innate Attack Corrosion 1d+2
  • Cold Breath: Innate Attack Burning 1d+2 (Side Effect: -2DX, +70%; Not Incendiary, -10%)
  • Fire Breath: Innate Attack Burning 1d+2 (Armour Divisor (2), +50%; Incendiary +1, +10%)
  • Lightning Breath: Innate Attack Burning 1d+2 (Side Effect: Stun, +50%; Surge (TL3), +10%)
  • Poison Breath: Innate Attack Toxic 1d+2 (Respiratory Agent, +50%; Cyclic (1s, 3 cycles), +150%; Resistible (HT-4), -10%)

All Breath Weapons also have the following modifiers:
Jet (+0%)
No 1/2D (+5%)
Takes Recharge (15s) (-20%)
Costs Fatigue (2FP) (-10%)
Nuisance Effect (Not Stealthy) (-5%)
Magical (-10%)

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