Showing posts with label AtE. Show all posts
Showing posts with label AtE. Show all posts

Friday, 22 June 2018

GURPS Blood Drive Session 10A: The Safe Zone

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant
The Automocar - AI-Driven Armoured Car NPC

The Chase
Dr. Smiley followed after the party and jumped over to the other causeway, leaving the Automocar alone, but Ben gunned it over some dirt ramps and managed to gain even more distance.  Ahead, the causeway was broken, but a pile of wrecked cars formed a coincidental ramp, and Ben took the Doom Buggy over it and jumped to the other side.  Dr. Smiley's monster truck was too heavy, and deformed the cars as he went over, ruining his jump; only one wheel touched the other side of the causeway before the monster truck fell into the ocean and exploded.

The Safe Zone
The party and the Automocar continued uninterrupted down the rest of the causeway to the scorch-marked sloped concrete walls of the safe zone, and past a heavy metal outer gate.  A trio of high-tech turrets locked onto both the Doom Buggy and the Automocar for a moment, but turned away just as quickly.  Geordi noticed that a handful of small flying machines with cameras were hovering overhead, when two vertical sliding doors opened on the walls in front of them and green indicators above them lit up.

Inside was a narrow tunnel, lit dimly by small lights along the spotless concrete floor.  Kaktis and the Automocar "high-fived" with their turrets, and the two vehicles went inside.  After 5 minutes driving through a series of winding tunnels and intersections with other, closed and unlit, doors, they arrived at the end of the line: a one-car garage with a doorway far too small for the Doom Buggy.  The same feminine robotic voice they had heard in Orlando now instructed them to strip, leave their gear in the provided receptacles, and proceed into the decontamination chamber.

Thursday, 14 June 2018

GURPS Blood Drive Session 10: The Neon Demons

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant
Krin - Bald, Numb Mechanic NPC

Prep Time
Ben and Geordi spent the first couple days repairing some of the water-logged gear from the flooded armoury, and then sold the rest for NanoBoost and car parts, which they used to upgrade the Doom Buggy's armour at the cost of speed and handling.  Kaktis, meanwhile, went about looking for a recruit to fill their fourth seat; unfortunately, Ben, between Bully, Callous, Jealousy, and Hates Nerds managed to chase off Prim and Newton, both skilled gunmen.  In the end, though, the party managed to recruit Krin, a bald female mechanic, who installed a spare blood drive grinder from the wreck of her old crew's ride.

Kaktis spent a day asking around, and found out that the gang that patrolled the outskirts of the Safe Zone were known as the Neon Demons, and were led by a madman in a giant truck named Mr. Smiley.  He then managed to recruit two more crews to form a convoy of sorts; three mutants (through kind words and aid), and four teens whose families had been killed by the Neon Demons (through violence and threats).

The First Leg
Early in the morning on the 8th day since their arrival, an announcement came from loudspeakers located all around Orlando.  A smooth, robotic feminine voice declared that the gates of the Safe Zone were open for the next 5 hours.  The party, and Krin, got suited up in their armour, loaded up all their guns, NanoBoost, and car parts, and set out, along with 30 or so other vehicles.

Thursday, 31 May 2018

GURPS Blood Drive Session 9: The Jackpot

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant

The Reactor
Having just killed a bunch of zombies and given Geordi a NanoBoost to recover, the party decided to check the halls the zombies had came from, to make sure they didn't get ambushed again.  They found metal shrapnel, "burnt" walls, which Geordi determined were actually exposed to extreme cold, as well as a couple of improvised traps designed to cripple legs with a hammer attached to a lever, but thankfully no zombies.

Before continuing on through a set of metal double doors with narrow glass windows, they decided to scavenge the area, and found only useless, broken pumps and hoses.  In the room past the doubles doors were some two-story pressurized gas tanks labelled He3, connected to hoses and nozzles as well as smaller, movable gas cylinders.  There was also a table with some tools, and some thermoses with fittings and regulators installed.  Geordi couldn't make heads or tails of what was going on here, so the party continued across the room to another set of metal double doors, and looked through the windows.

Beyond was a cavernous, open room with flickering lights and a bunch of zombies milling around; Benedict noticed that one of them was wearing a ceramic combat vest and helmet with visor.  A large, metal, warped ring-shaped device built in to the far wall was humming and attached to 4 of the smaller pressurized gas cylinders.  Rather than charging in, the party decided to have Kaktis hold the doors shut while Ben and Geordi shoot through the windows.

Thursday, 10 May 2018

GURPS Blood Drive Session 8: Military Base

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant

The Base
The party continued southeast, and passed through the small town of Gainesville, which was surprisingly unruined, and found out some more about the Safe Zone.  They were heading in the right direction, as most people started their journey to the Zone from Orlando to the south, hoping that all the other refugees would provide cover from the raiders that controlled the region.

They left, and as they drove down the highway, a man with a bleeding stump on the end of one arm and a fancy ceramic vest ran out of the swamps to the right screaming for help.  Kaktis asked Ben to stop so they could see what was up, but Ben just floored it because he was Callous, and getting tired of constantly helping those in need.  After a while, they noticed a highway sign for ------ Military Base, and took the next exit to check for military hardware.

After getting lost a few times, the party finally arrived at a paved compound inside a chainlink fence topped with razorwire, and, going by the heavily worn "DANGER - DO NOT ENTER" signs, figured they must have found the place.  The gate was open, so they drove in, and found that there were only three small one-story buildings on the base, which had been nearly overtaken by the swamps.  Benedict took a look around, and found car tracks that approached the same way they did, before erratically heading off straight through the fence and into the swamp.

Monday, 23 April 2018

GURPS Blood Drive Session 7: The Reactor, The Grey City, and The Thief

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant

The Bunker
The party tried the other door from the entertainment room, which led into an overgrown farm with a group of fire beetles eating/gathering some of the various crops growing within.  Both sides attacked, and the beetles were exterminated, though at the cost of severe burns to Geordi's leg, which were repaired using a syringe of NanoBoost.

The door on the far side of the farm was covered in icicles and frozen shut, but Kaktis was able to force it open to reveal another ice-covered room filled with a mist of freezing nanobots, this one holding several partly-assembled plastic robot shells formed from nozzles connected to vats containing something black, and computers to control them.  Geordi donned the intact environment suit and went to examine the computers, but found a group of fire beetles hiding out.

Fortunately, he noticed the beetles due to their tell-tale glow, and he avoided being ambushed, though two of the beetles bit onto his thigh through the suit and pulled him down.  The other two went after Ben and Kaktis, but were exploded by Ben's plasma rifle before they could do much.  Kaktis charged at the beetles on Geordi, and stabbed one, which exploded and caused the other to explode as well, sending shards of shell through the suit, ruining it and injuring Geordi, who passed out.

Monday, 16 April 2018

GURPS Blood Drive Session 6: Bandits and Beetles

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant

The Dragon Slayers
Early next morning, the party headed out with about two dozen knights and the wizard Merle to a wide, four-lane street in bandit country.  The journey was fairly short, quickly bringing them to a dense ruin of multi-story buildings, but they were uninterrupted though Geordi and Ben saw people watching them from the ruins. They came to a stop at a T intersection, about 1km away from the dragon's "mountain", which they could see was actually three buildings that had collapsed into each other, covered in rubble.

Merle started setting up the rocket launcher on a tri-pod, and the party were instructed to watch the buildings to the right, as the motorcycle-mounted knights couldn't maneouver at close quarters without dismounting.  Once Merle gave the ready signal, Giles and a squad of four knights rode off towards the mountain to rile up the dragon, and shortly after they left, the bandits attacked.

Three floors above the party, they opened fire on Kaktis, who was standing in the Doom Buggy's turret mount, but their bullets just bounced off the armoured vehicle.  Ben got out on the far side of the car, while Geordi run up to the building's front door to storm it with his shotgun, and Kaktis hosed down the area three floors up, only chipping away bits of building due to the sharp angle.

Thursday, 5 April 2018

GURPS Blood Drive Session 5: The Duke and The Dragon

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant

The Duke
The giant albino killigator lunged out of the darkness at Kaktis' neck, and brought him down down under the knee-deep water where it started to deathroll him.  Ben dropped his flashlight to ready his rifle and yelled at Geordi to get his light on the Duke, and fired off a quick burst once the beast was illuminated.  Somehow, the gargantuan lizard dodged the gunfire, landing and spinning around to swipe at Geordi with its tail, but missing.

Kaktis held his breath and struggled, trying to punch the Duke, but to no avail, all while it continued to worry ferociously at his neck.  Ben took another shot, this time hitting the beast square in the face, damaging its jaw, freeing Kaktis, and... knocking the killigator right out.  They remarked on how lucky they were that it hadn't gone for Ben or Geordi, as either of them would likely have been killed.

After Geordi bandaged Kaktis up, the mutant extended his arm spines and sawed off the Duke's head.  The party trudged back through the swamp to the old man, wary of ambush from the other group hunting the Duke, or possibly more killigators.  They were uninterrupted, however, and the old man thanked them for saving his pigs and told them that the star had fallen across yonder lake, behind hangman's hill, down by the ol' nucular plant.

Thursday, 29 March 2018

GURPS Blood Drive Session 4: Welding Robots and Falling Stars

Benedict Con - Humourless Repairman
Geordi Hawking - Callous Rifleman
Kaktis - Super-Strong Cactus Mutant

Having heard of the Safe Zone on the east coast, the party decided to leave the small village of Rona, on the outskirts of the ruins of LA.  They scavenged a car from the ruins, repaired it, and headed northeast...

Scavenging
During their first couple days on the road, Benedict and Geordi repaired their car as best they could.  In an abandoned survivalist shelter, Geordi found a large ammo cache, and an electronically locked vault that probably contained riot armour, but couldn't open it.  Kaktis found a single frag grenade, and Benedict grabbed a syringe of Nano-Boost, a type of healing nanobot.

Junction
The party drove down a raised highway until they discovered that part of it had collapsed, so they retreated and found another way to the south of a city, driving slowly around the rusted hulls of abandoned cars.  Geordi heard what sounded like welding, and warned the others just as a pair of primitive robots emerged from the wreckage.

They were made of a single trunk mounted on treads, with two welding arms hanging off the side.  There were sensors on the trunk, a large antenna on top, and many loose hydraulic lines running down the arms.  Ben tried to evade them as best he could, but in the close confines of the scrapped cars, the slow robots kept pace, and started welding their car apart, while Geordi and Kaktis unsuccessfully shot and punched them.

Monday, 19 March 2018

GURPS Blood Drive Session 3: High Noon at the Bandit Camp

JabbaJeff - Unfit, Very Fat Scavenger
Jack Jackson - Cowboy Hunter
Lan Williams - Mechanic Trader

Storm the Gates
The party piled into their car and sped down the dirt road after Scar, to stop the raiders before they fired the artillery at the town, and came to a stop once they saw the walled pre-war estate the raiders were using as a camp in the distance.  The walls were 8' high concrete, and the old wrought-iron gate had been reinforced with scrap metal, so just ramming through wouldn't be a good idea.  They could make out a mansion at the top of a slight hill, and a long driveway, but no more detail.

Realizing that surprise was not an option due to the dust cloud that their car had kicked up, Lan decided to try to talk their way inside the gate to spring an ambush.  As they got closer, they could see that there were two guards keeping watch, just their heads and upper torsos visible over the wall, and, after pulling up in their windshield-less, bullet-hole riddled car, he convinced the guards that they wanted to join the gang.  One of them ran off to go get somebody in charge while the other kept watch.

Several minutes later, a woman in a cowboy hat showed up and told them to come through, but with their weapons down. The gate was pushed open by a group of slaves in tattered clothing, and Lan drove inside, revealing another four raiders, for seven total, all with rifles ready, watching them.  His Danger Sense went off, so he ran one of them over while Jack and Jabba opened fire but missed because of the "bumpy road".  The woman drew a pair of revolvers while running to cover, while the goons opened fire with their rifles.

Sunday, 11 March 2018

GURPS Blood Drive Session 2: Kicking the Ultra-Hornet's Nest

JabbaJeff - Unfit, Very Fat Scavenger
Jack Jackson - Cowboy Hunter
Lan Williams - Mechanic Trader

On the Road Again
Lan patched up Jabba's rat wounds as best he could, while Jack repaired his gun, and Jabba lay down in the back seat of the car because his foot was still crippled. Once that was done, they drained rat blood through some tubing they'd picked up at Home Depot, and Lan started up the engine.  Lan was a capable navigator, and was able to easily find a way through the ruined city.

They had to detour around a large horde of zombies, and later shot at a gasplant in their way until it exploded, but made it back onto Highway 91 with little actual trouble.  Eventually, they arrived back at the place where they had fought the Hunters, and Lan decided against driving off-road, as he would have to take the car into a shallow ravine and he wasn't confident in his skills.  As he and Jack got out to see what they could do about the ruined cars, however, Jack took an arrow to the chest and again, a group of Hunters charged down the hill.

Jack and Lan took up positions behind their car and gunned down one of the Hunters, while Jabba tried to take aim from the backseat of the car.  A pair of Hunters, one with a length of chain, the other a 2x4 with a bunch of nails pounded through it, rushed Jack and Lan, who dropped their guns and switched to melee, only for Jabba to kill both with his sawed-off, just before taking an arrow intended for Jack.

Again, the Hunters retreated, and Lan healed the wounded, while Jack was able to move the ruined cars out of the way without too much trouble, and the party set off down the highway, and towards the safe zone.

Wednesday, 28 February 2018

GURPS Blood Drive Session 1: "Death" of a Hero

JabbaJeff - Very Fat, Unfit Scavenger
Jack Jackson - Cowboy Hunter
Lan Williams - Mechanic Trader

Having heard of the Safe Zone on the east coast, the party has decided to leave the small village of Rona, on the outskirts of the ruins of LA.  First things first they'll need to get a car, and the only place where everything hasn't already been looted, is the radioactive ruins...

On the Road
The party set off down Highway 91 and started the half-day trek towards the ruins, proceeding without note until they arrived at a cluster of scorched and wrecked cars that had been trying to leave the city, but hadn't made it out of range before the nukes hit.  Lan's Danger Sense went off, and JabbaJeff spotted a bunch of bear traps.  As they made their way through the wreckage while avoiding the bear traps, a pair of arrows flew from the southern hill, and one hit Jack in the chest.

Six men in rags, howling and screaming nonsense, charged down the hill from their hiding places in the tall grass, and the party returned fire, downing two before they made it to the highway.  As the men got closer, they realized that the raiders' brown clothes were actually made of human skin, and that their teeth were filed to points.  Jack yelled out to the party that they were the Hunters, a group of insane mutants, just before he took a second arrow and fell down.

Jabba's sawed-off shotgun made quick work of another two, and, after bashing Lan with a length of chain, the Hunters ran off screaming.  The party decided to save ammo and let them go, and Lan removed the barbed arrows from Jack and closed the cowboy's wounds good enough to get him walking again.

Monday, 12 February 2018

GURPS Waterworld Session 10: The Takahashi Machine

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
"Lieutenant" Vaolt - Mutant Trooper

Day 98:
In the morning, the Wizard gave Chang a panic button which would summon him in an emergency, and then disappeared.  The party asked around the village to find out about who was in charge of the Takahashi Machine and were directed to a small hut.  Nobody answered their knocking, so the party barged in to find an old man sleeping under a blanket on a chair.

He was woken up, and informed by Ai (via the hacked nannybot which could translate) that the "County Inspectors" were here to "transfer the Takahashi Machine to another facility", and he offered to lead them to it.  The old man stood up to a surprising height of 7' as the blanket fell away to reveal massive cybernetic limbs, before heading off to the factory with the "inspectors" in tow.

They made it with no problems, and arrived in an empty, dusty room on the ground floor of the factory, with the machine set into a wall, from which Ai and the old man, Wang Chun, removed the 30lb main chip.  As they finished and the old man turned to leave, Axe, Chang, and Vaolt smashed his head into a pulp from behind, and an alarm sounded.

Monday, 5 February 2018

GURPS Waterworld Session 9: The Factory

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
"Lieutenant" Vaolt - Mutant Trooper

Day 96:
In the morning, Axe discovered that all of his wounds had regenerated far faster than he had expected, which Ai chalked up to the berserker nanobots in his system.  The party got back on the road early, and came across 4 chrome, skeletal humanoid robots, still a long ways away.  Ai noticed that they seemed to have nozzles in their hands, and tanks in their lower torsos.  Axe advanced while Chang fired a slug at the lead robot's tank, which exploded and lit the robot on fire.

The flaming bot ran at Axe while the others used their flamethrowers as best they could; one was out of fuel, and another's pilot flame was out, but even the working flamethrower and flaming robot had little effect, and they were soon cut to bits.  Again, the Wizard noted that a signal had been sent to bombard the area, and the party ran down the road.

A few hours later, they saw a large cart holding a giant steel sumo robot, being towed by 4 small gnomes.  The party tried to pass without conflict, but the sumo shoved Ai backwards 10' and into a tree.  Axe cut it with his axe, but seemed to barely scratch its thick armour, while Chang ran around behind it, somehow turned on the oversized laser sword he had stolen from the steel samurai, and even managed to cut a deep gouge in the sumobot without disembowelling himself.

Friday, 26 January 2018

GURPS Waterworld Session 8: Japan

Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
"Lieutenant" Vaolt - Mutant Trooper

Player Absent:
Ai - Experienced Tech

Day 81:
The party waited four days while the Wizard constructed their gifts: anti-grav jump boots with a 50m range for Axe, hypervision goggles for Chang, and a backpack-mounted water cannon for Vaolt.  He also gave them back the demoleculizer, though had apparently done something incomprehensible to the battery.  After much conversation and long-winded explanations, the Wizard was convinced to transport them to Japan using a hovercraft, which he trained Chang to pilot.

Day 87:
Before going to Japan, the party headed back to their ship to grab Chung, who was still apparently fine thanks to Pandaborg putting him into a coma, their food, and the rest of their gear.

Day 95:
As they approached the Japanese coast, the party and the Wizard came up with a plan.  Apparently, any land vehicles would be bombarded and destroyed the second they touched land, as many of Japan's pre-war automated defenses were still functioning, so they resolved to leave the hovercraft slightly off-shore and wade in the rest of the way.  The Wizard was able to walk on the water thanks to hoverboots, and turned invisible once they were ashore.

Thursday, 18 January 2018

GURPS Waterworld Session 7: The Satellite Array

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
"Lieutenant" Vaolt - Mutant Trooper

Day ??? (Cont.):
Now that they had re-equipped, the party took a look around and noticed that the room they were in had several tables and shelves lining the walls, all practically overflowing with strange and incomprehensible devices.  There was a man in a white lab coat working on something in the corner, a cybernetic panda in the corner opposite, two normal doors, and one steel blast door.  Beside one of the normal doors was a coat rack, which held a robe and wizard hat.

Chang asked the "scientist" what was going on and, as he turned around, the party realized that this was the Wizard.  He explained over the next twenty-or-so minutes exactly what he had done, down to the smallest detail, to transport the party here, his speech so thick with technical jargon that only Ai had a remote hope of understanding him.  He gave similar exposition when asked where the experimental gun was, how the chalice had knocked them out, and why he was so interested in Ai's assistance (in order: scrapped for parts, nanobots, she was really smart).

The Wizard was apparently rather socially incapable, as he kept slipping up and mentioning things like how his former "helpers" who had been mind-controlled by nanobots were "no longer viable", and that Ai was the third smartest person he'd met, but "would do, as the other two hadn't worked out"

Sunday, 31 December 2017

GURPS Waterworld Session 6: The Wizard

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
        Chung O'Flannigan - NPC Smuggler
"Lieutenant" Vaolt - Mutant Trooper

Day 26 (Cont.):
While Chang gave chase to the armoured mystery Russian in the Golden Hare, somebody announced over all radio frequencies to head to their current coordinates if they were looking to have some "fun", and soon after, the party was joined by another 5 ships.  Though initially they all seemed to be a single raider group, after a closer look, it was discovered that they were merely unimaginative, as their flags were all skull-oriented, but different (flaming skulls, inverted skulls, poison skulls, etc).

The raiders opened fire on everything in sight, including each other, while the Russian came to a sudden stop while running on the water and began to (slowly) sink.  After trying some buckshot and a slug to little effect, Chang got on the harpoon gun and impaled the mystery man through the chest, and began dragging him around with the Golden Hare.

Axe, meanwhile, rammed his boat into the raiders', only for Vaolt to kill all of them with a single shot from his revolver due to a dropped SMG going off.  The mystery Russian, now recovered from the initial shock of being impaled by a harpoon, stood up and began to water ski while laughing insanely, killing raiders while Chang tried to slam him into their boats.

Friday, 22 December 2017

GURPS Waterworld Session 5: The Russian

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
        Chung O'Flannigan - NPC Smuggler
"Lieutenant" Vaolt - Mutant Trooper

Day 24:
The treeple needed an entire day to create the healing goo, so the party found ways to kill time.  Ai turned some goggles into a scope for the harpoon gun, Chang relaxed on the Golden Hare, and Axe and Vaolt went hunting in the jungle.  Neither were skilled at Tracking, however, so they kind of just randomly wandered around.

After some time, they came across a group of mutants with guns, but both groups decided to ignore the other and continue on their ways.  Later, they discovered a pack/herd/flock of rabbits, but before they could celebrate, the rabbits turned around in perfect synch, revealing that instead of a normal face, they had a gaping, toothy maw.

Axe began to slowly back away, and the "rabbits" followed at the same pace, until Vaolt started climbing a tree, at which point they charged.  A bunch of them bit Axe before he could get out of reach, but, thanks to his thick skin, he was mostly unharmed.  Vaolt threw a lead pipe, but the rabbits ignored it.  He then killed two with shots from his pistol, only for the rest to eat the dead in the blink of an eye and return to watching the tree.

Thursday, 14 December 2017

GURPS Waterworld Session 4: The Treeple

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
        Chung O'Flannigan - NPC Smuggler
"Lieutenant" Vaolt - Mutant Trooper

Day 20:
With Sharkticus' death, the weather improved, and the crew set sail.  Chung informed everyone that the island chain they were entering contained more near-feral mutant gangs than usual, but he knew no specifics, as he had been shipwrecked for three years.  Sure enough, the party came across two mutant-crewed ships engaged in a chase, while more mutants watched from the shore, cheering and occasionally firing a pistol in their general direction.

Fortunately, the mutants were entertained enough for Chang to "sneak" the Golden Hare past them, and they made camp slightly further up the coast.  On Axe's watch, he noticed a 4' humanoid trying to steal stuff from their camp and killed the poor wretch instantly, before chucking him in the ship's blood drive.

Saturday, 2 December 2017

GURPS Waterworld Session 3: Sharkticus

Ai - Experienced Tech
Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
"Lieutenant" Vaolt - Mutant Trooper

Day 14:
After another night at sea, the party awoke to find that there was a storm ahead, and Ai's Weather Sense figured that they'd end up going through the worst of it.  Throughout the day's travel, Cap'n Chang had a general sense of foreboding thanks to Danger Sense, but nothing specific.  They found an island with skulls on stakes left as a warning, but slept there anyway and were uninterrupted.

Day 15:
Despite the storm, the Golden Hare made good time, though everybody was completely drenched almost immediately.  In the afternoon, something big attacked the boat from under the water several times while the Cap'n switched to blood drive to outrun whatever it was.  Eventually, it was revealed to be a group of giant sharks, as one jumped out of the water to bite Axe and was quickly slain.

The blood drive was activated before any serious damage could be done, and the party sped away for several hours before arriving at a rocky island where Ai and Chang repaired the dents the sharks had made.  Afterwards, Ai examined the mystery revolver that Vaolt had picked up in the Philippine village and determined that the gun itself was pretty much normal, though it had never been fired, and that the bullet was some kind of shrunk-down ultra-tech projectile that would activate on high-speed impact.

Sunday, 26 November 2017

GURPS Waterworld Session 2: The North Philippine Harshlands

Axe - Mutant Hulk
Cap'n Chang - Lucky Nomad
"Lieutenant" Vaolt - Mutant Trooper

Player Absent:
Ai - Experienced Tech

Day 3:
The party woke up on the rock (except for the Cap'n, who slept on the Golden Hare, a trend which would continue), scavenged the rifle, two harpoons, and some clothes from the Anti-Mutant League's corpses, and set sail under solar power.  The trip was uneventful, and the next night was spent on a slightly more comfortable island.  Vaolt smelled something during the night, but nothing attacked or presented itself, so it was ignored.

Day 4:
Around noon, the Axe spotted some unmoving ships off to port, but he also saw that there were people aboard, so the party continued on their way.  The night was spent at a small inhabited island.  The natives made their living repairing boats, and offered to trade with the party, but they had nothing of worth.  Cap'n Chang, ever the socialite, heard some rumours about the Rainbow Warriors mobilizing for battle now that the Anti-Mutant League's leader was dead.

Day 5:
During the day, a pair of ski-doos appeared and started to follow the Golden Hare.  Axe threw a harpoon as a "warning shot", and they sped off.  That night, the party arrived at "Portland", a raider outpost, and they had to trade the harpoons for a place to sleep.  The raiders were gathered around a small ring watching bloodsports, which Axe was disappointed to learn were not to the death.

Cap'n Chang found out that the Rainbow Warriors were definitely going to attack the AML soon, while Vaolt took some sort of blood/drug/paint thinner mix alternately called Absinthe and Ambrosia by the raiders, and found himself super stimulated and unable to sleep.