Monday 29 October 2018

GURPS DF Free Cities Season 2 Session 12: New Friends and Angry Giants

Archer Arrowsmith - Human Scout (250 points)
Masha Deathfoot - Human Martial Artist (265 points)
Puddin' Noddington - Gnome Thief (272 points)
        Mahk Strawngmussle - Human Labourer (62 points)
Uncle Ruckus - Human Wizard (250 points)

Amothius 35th 2546, Outside Kral Aklaz
Before heading out to the dungeon, Uncle Ruckus tasted the white potion and identified it as a potion of sleep, then cast Analyze Magic on the bulls-eye shield and found that it was enchanted with Deflect +3 and at least one more spell.  They gave the shield to Masha for now (boosting her to Parry-20 and Dodge-16), rested until Ruckus had regained his FP, and headed to the chimney entrance and were lowered down/climbed; though Mahk fell, Puddin's Knot-Tying harness saved him and he took only 2 damage.

From the broom closet, they headed towards the "wizard door".  Puddin' scouted ahead and saw that the female and child giants were both in the room across the hall, so Uncle Ruckus cast Simple Illusion across the hole in the wall to "loop the cameras".  Puddin' found no traps and opened it, revealing a small chamber before a second door, with a large orb and lightning bolt insignia and an indented 1" circular mechanism in the center.  Ruckus took a look at it, determined that the door was magical, and they remembered that Thrunvir had told them that the door blasted people who tried to open it with lightning.

They decided to take the hour to cast Analyze Magic, and Ruckus identified the door as being enchanted with a 2d Lightning Jet.  Puddin' took a closer look at the mechanism and figured that it could be activated by a ring or amulet or something with the orb and lightning bolt insignia; it could still be picked, though it would be difficult.  There was some discussion of alternate methods: casting Shape Earth to bypass it, or using a lightning rod ("Like a gnome in plate armour?" "Fair point"), but these proved fruitless.

Thursday 25 October 2018

GURPS DF Free Cities Season 2 Session 11: Spooky Scary Skeletons

Archer Arrowsmith - Human Scout (250 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (262 points)
Puddin' Noddington - Gnome Thief (266 points)
        Mahk Strawngmussle - Human Labourer (62 points)
Vaelcor Treehippie - Human Druid (258 points)
        Jahn the Bear - Bear (193 points)

Celebor the Huntsman - NPC High Elf Hunter (??? points)

Amothius 34th, 2546, Kral Aklaz
Masha and Uncle Ruckus decided they were tired and headed back to camp (their player wasn't present), ending the party's plans to cast Dispel Magic on the trapped door leading to the wizards' area.  They decided to backtrack to the temple and use the Glasswall tapestry to scout the main hall that, according to Thrunvir's map, should be just past the south wall.  Puddin' had to lockpick their way back in, as Thrunvir keeps the doors locked, and then went to the south wall.

The tapestry showed a 6m chasm on the other side of the wall, with ruined anchor points for a bridge on either side.  2 giants were playing some sort of dice to the west, and 3 were talking to the east; engaging either would likely result in the other group throwing boulders during the fight.  Past the giants on either side, the giants had smashed out the second floor to make a passage that went further south, and likely looped around the ruined bridge.

Puddin' was also able to spot a small, rough opening 15' down the east side of the chasm, which Vaelcor suggested might have been made by acid lizards; Thrunvir had no idea about it, but pointed out that the bridge would have been in the way his entire life, so that hole could have been there forever.  The party decided to check out the barracks to the west, where they'd hopefully find a staircase up.

Friday 12 October 2018

GURPS DF Free Cities Season 2 Session 10: Chimney Sweeps

Archer Arrowsmith - Human Scout (250 points)
Argua - Half-Orc Barbarian (271 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (262 points)
Masha Deathfoot - Human Martial Artist (250 points)
Puddin' Noddington - Gnome Thief (252 points)
        Mahk Strawngmussle - Human Labourer (62 points)
Uncle Ruckus - Human Wizard (250 points)
Vaelcor Treehippie - Human Druid (258 points)
        Jahn the Bear - Bear (193 points)

Amothius 31st, 2546, Dirhin Mountains Outside Kral Aklaz
Masha, Argua, Elana, and Jahn all attacked at the prone giants' legs, Argua and Jahn each crippling one, while Archer put an arrow in the eye of the closer one still standing and sent him to the ground.  The further giant was still unable to snap out of his surprise and just stood, gazing in terror as his friends were slowly murdered and filled full of arrows, and one of the prone ones crit failed his "stay conscious" roll and passed out while trying to stand up.

Vaelcor healed Argua some more, though she was still well into the negatives, and Masha ran over to the surprised giant to try to bring him down before he could act.  Archer shot another arrow at a prone giant's eye, leaving him prone, stunned, blinded, and disarmed.  Argua crippled the other leg of the prone giant she had attacked last, and he retaliated with a prone All-Out Attack swing of his massive axe, which severed her left leg at the hip.

The surprised giant finally recovered and started running along the edge of the cliff towards the tree where Archer was hiding, almost trampling Masha on the way.  Elana, still under the effects of Holy Might, crit one part of a tip-slash Rapid Strike on the giant that had just removed Argua's leg, forcing him to drop his great axe, and Vaelcor moved up to swing his axe at the same giant's foot, inflicting far less damage.  Jahn continued gnawing at the blind giant's foot, and inflicted just enough injury to finally kill him.

Monday 8 October 2018

New Holy Warrior Ability: Holy Smite

Holy Warriors don't get enough options, in my opinion.  They're all going to take Blessed (Heroic Feats), and then maybe Resistant (Evil Supernatural Powers)Turning and Faith Healing are good, but very expensive, and better in the hands of a Cleric anyway.  I figure that Holy Warriors, as holy warriors, should get at least one other combat option, and here it is, definitely not ripped off from D&D: Holy Smite.

Holy Smite [7/lvl]

Prerequisite: One level of Holiness/Power Investiture per level of Holy Smite

When making an attack, you can imbue your weapon (or fists, or arrows) with burning divine light which is even more effective against true enemies of the faith.  For each FP spent before rolling to attack, up to your level of Holy Smite, add 2 burn damage to any successful attack, or 4 against enemies of the faith.  This bonus damage can affect insubstantial targets, even if the normal attack wouldn't.

Advantages:
Innate Attack (Burning) 4 (Follow-Up (Any Attack), +50%; Affects Insubstantial, +20%; Not Incendiary, -10%; Variable, +5%; Costs Fatigue, -15%; Accessibility (Enemies of the Faith Only), -30%; Holy, -10%) [5.5/lvl]

Innate Attack (Burning) 2 (Follow-Up (Any Attack), +50%; Affects Insubstantial, +20%; Not Incendiary, -10%; Variable, +5%; Costs Fatigue, -15%; Holy, -10%) [3.5/lvl], [0.7/lvl] as an Alternate Ability

Saturday 6 October 2018

GURPS DF Free Cities Season 2 Session 9: They're in the Trees, Man!

Archer Arrowsmith - Human Scout (250 points)
Argua - Half-Orc Barbarian (271 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (262 points)
Masha Deathfoot - Human Martial Artist (250 points)
Puddin' Noddington - Gnome Thief (252 points)
        Mahk Strawngmussle - Human Labourer (62 points)
Vaelcor Treehippie - Human Druid (258 points)
        Jahn the Bear - Bear (193 points)

Amothius 30th, 2546, Dirhin Mountains
Continuing on their journey through the mountains, the party came upon a road carved into the mountainside, and (after a surprising amount of deliberation) decided to head up.  In the afternoon, the road crested a hill to reveal a small valley with a stone bridge spanning the middle.  On the far side, in front of a massive set of bashed-in bronze double doors, were four 21' tall, pale blue-skinned, bearded giants dressed in furs and leaning on giant great axes.

They tried to figure out what kind of giant they were for a while ("Probably frost?" "They could be storm or cloud too." "Or blueberry!"), thought about trying to ambush them, and then left to set up base camp, which Argua Camouflaged.  After a short break to rest, they returned (except for Mahk, who was no good in a fight) to the hill to observe the giants, hoping to get a sense of their patrol/shift schedule, and just before sunset, a fifth giant leading three leashed giant hounds came to join the others.

Shortly, he and the hounds crossed the bridge and started up the hill, towards the party's hiding place.  Archer and Puddin' climbed up a tree, while the others crouched behind shrubs in ambush.  Once the hounds topped the hill, they started barking (having crit their smell roll), and, as the giant unleashed them, charged towards the hidden party, who stood with their weapons ready.  Just before the hounds closed, Archer fired an 11-damage arrow into the eye of the giant, knocking him to the ground and leaving him stunned.