GURPS Cyberpunk

2078


Setting Info:
Set 1 year after (a modified version of) the events of the video game, the PCs are a crew of Edgerunners looking to make enough eddies to be able to be able to get off the streets.

PCs are built using rough Action templates, with many modifications such as no lenses, fewer disadvantages, a Humanity system inspired by Cyberpunk RED, a number of enemies, rivals, and friends, and a massive cull of skills.  They are roughly 250 points.

Cyberware is priced at $100 per point of advantages/skills it provides.

Hacking is treated as an Attack maneuver, and requires line of sight.  The one exception of this is Deep Diving, which takes hours, occurs in between missions, and is generally resolved in a single roll.

Androids On The Run

Session 1: On the Clock
Session 2: With Extreme Prejudice

Setting Info:
All PCs are androids.  This means they don't need to eat/breathe/sleep, are immune to all poisons and gas weapons, and have internal computers and secure radios.

PCs are built using a 250 point (minus background lens) Action template, a modified Android template from Ultra-Tech, and 50 Bonus Points that can be spent on "whatever".

Seattle, 2077.  Basically Shadowrun 4e with some changes.

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