Thursday, 14 February 2019

GURPS Galactic Merchants Session 1: You're Invited!

Characters:
Agent 57 - Sol Federation Assassin
Neo Anderson - Chronically Depressed Tech Specialist
Capt. Richard "Dick" Falcon - Alcoholic Pilot/Ex-Cop
Bob Glob - Merchant Prince/Face Man

Glob Family Villa, Centauri
The party (minus Agent 57, who had not yet joined them) were gathered at the Glob family space-villa, relaxing amongst the various marble statues of Bob, when a Sol Federation shuttle landed nearby and a functionary trailed by a pair of armed guards walked out to meet them.  Facing the slow collapse of his family's wealth, Bob had agreed to work for the SolFed in exchange for them repairing his ship's hyperdrive, a technological art now lost to all but a few.  The bureaucrat invited Bob and the party to a meeting with Captain Carl Anders aboard the Second Horizon space station, which he accepted.

Centauri Orbit - An Offer You Can't Refuse
Shortly after leaving atmosphere, the sun disappeared behind the looming shadow of the Sol dreadnought SFS Genghis Khan, a constant reminder that, though Centauri had rejoined the Federation peacefully, they hadn't really had much of a choice.  As they neared the Second Horizon station, which was now under SolFed control as a dual-purpose spacedock and administrative hub, they could just make out the distinctive hot pink paint job of the Glob family's Gambit-Class armoured freighter, the SS Patrick.

After docking with the station, they were lead to a large office with a breathtaking view of the planet below, and asked to take a seat by Carl Anders, alongside a silent, bald man of indeterminate age dressed in a crisp suit and holding a briefcase.  Anders launched into the details of the mission they'd be undertaking as part of the Civilian Retrofit Program: they were to negotiate for and acquire 170 tons of hoverbikes from Winslett-Bentzen Industrial Technologies on Gral, a Mars-like planet in the Centauri system, and deliver them to the SolFed embassy on Quann, a system close to the Beta Wormhole, for 16.7 million credits.  In addition, they would carry an encrypted datacore with messages for SolFed civilians in the embassy.  Their contact on Quann would be Lieutenant Diane Morry, a member of the Logistics Service.

Friday, 8 February 2019

GURPS DF Free Cities Season 2 Session 21: Against All Odds

Archer Arrowsmith - Human Scout (260 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (278 points)
"The" Lukas Zombanyi - Human Cleric of Bahamut, god of justice and protection (263 points)
Masha Deathfoot - Human Martial Artist (265 points)
Puddin' Noddington - Gnome Thief (292 points)
        Mahk Strawngmussle - Human Labourer (72 points)
Vaelcor Treehippie - Human Druid (280 points)
        Jahn the Bear - Bear (209 points)

NPCs:
Odo - Human Wizard, definitely not a necromancer (??? points)
Thrunvir - Dwarf Initiate, Crippled (??? points)

Amothius 46th 2546, Farmland Outside Isserno
Archer loosed an arrow into the eyeslits of the deformed warrior who had charged her, and he exploded into a cloud of acid.  She managed to drop and dodge just in time, and shouted out a warning to the others.  The armoured man launched a flurry of blows at Elana, the second as a Beat which put her at -11 to Parry, but she dodged the third, as well another trio of All-Out Attacks from deformed warriors in the Pollen Cloud.  Another charged at Lukas with his maul, but he blocked it, and the wolf-spider missed a bite on Jahn.

Fresh from the nega-zone, Masha appeared on the enemies' flank, along with another deformed warrior, and took a halberd to the torso.  She dropped her displacer beast pelts and kicked him again, but bounced off of his armour.  Puddin' managed to Disappear, while Elana stabbed a warrior in the eye, killing him and causing another acid explosion; she dodged back and out of the way, but some of his friends standing too close started smoking slightly.

Jahn bashed the spider demon twice, while Vaelcor All-Out Defended, and a Defensive Attack from Lukas was dodged.  While everyone else was distracted, Odo, having cast Flight, seized the opportunity and silently flew away from the battle.  The big bad continued pressing Elana and made three Rapid Strikes with his greatsword; she parried the first, but the second and third were both crits.  The third attack came up 3x damage on the crit table, and she was hit for 69 damage and instantly killed, cut cleanly in half at the waist.

Wednesday, 6 February 2019

GURPS DF Free Cities Season 2 Session 20: The Long Way Home

Archer Arrowsmith - Human Scout (260 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (278 points)
"The" Lukas Zombanyi - Human Cleric of Bahamut, god of justice and protection (263 points)
Puddin' Noddington - Gnome Thief (292 points)
        Mahk Strawngmussle - Human Labourer (72 points)
Vaelcor Treehippie - Human Druid (280 points)
        Jahn the Bear - Bear (209 points)

NPCs:
Odo - Human Wizard, definitely not a necromancer (??? points)
Thrunvir - Dwarf Initiate, Crippled (??? points)

Player Absent:
Masha Deathfoot - Human Martial Artist (265 points)

Amothius 40th 2546, Dirhin Mountains
Vaelcor, somewhat out of ideas, threw a 2d bolt of Lightning at one of the storm archon casters, and hit, but it was fully resisted.  Jahn tried to jump on one of the floating motes of earth surrounding the peak but crit failed and clotheslined herself instead.  The living storm elemental knocked Masha harmlessly off of her mote, and Archer crit an arrow at one of the archons, but their Homogenous nature meant it had little effect.

Seeing that they were losing, the archons both flew away, followed shortly by the elemental, which flew straight up.  Archer fired off a parting shot but a failure on Fast-Draw meant she didn't get a second.  The floating bits of stone fell down, and the storm quickly dissipated.  The party scooped up some of the dead archons' dust (a valuable reagent) into empty bottles, and Lukas grabbed the leader's longsword, but they left the rest of the weapons and armour, as nobody had room.

Amothius 41st-42nd 2546, Swamp
Using Pathfinder to navigate, the party made decent time, but lamented their lack of gryphons.  Over the day, the swamp air grew oppressively thick and warm, leaving everyone exhausted.  While resting on some dry ground, they debated setting camp early; Lukas asked his god for guidance, and interpreted the silence to mean "Press on".  Archer said "I'm staying here" and lay down before falling asleep, followed by Odo.  None of them could be woken up, so magic was probably involved.

Friday, 11 January 2019

GURPS DF Free Cities Season 2 Session 19: He's an Acne Cream Entrepreneur

Archer Arrowsmith - Human Scout (260 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (278 points)
"The" Lukas Zombanyi - Human Cleric of Bahamut, god of justice and protection (260 points)
Masha Deathfoot - Human Martial Artist (265 points)
Puddin' Noddington - Gnome Thief (292 points)
        Mahk Strawngmussle - Human Labourer (72 points)
Vaelcor Treehippie - Human Druid (280 points)
        Jahn the Bear - Bear (209 points)

Amothius 38th 2546, Kral Aklaz (Cont.)
The party looked around for a place to rest, and some scouting found a room with curtains hung around inside, blocking the Tapestry of Glasswall, another which was lit and probably occupied, and a third which smelled horrific.  They ultimately decided to just rest half in the room with the battering ram and half in the hallway, and were uninterrupted.  Lukas drank another two minor health potions, and they headed back to the "curtain room", which Masha was sent in to scout.  On the other side of the curtains, she found Odo and 5 skeletons.

Odo and Masha had a conversation about whether they'd defeated the ghost and what they were doing, at which point Lukas rushed in and told him to cease his foul necromancy.  Odo claimed that he was just a wizard, but the five skeletons ("I'm just holding them for a friend!") gave him away.  Lukas said that he was under arrest, and Odo came peacefully and "dismissed" his skeletons, though the party agreed to bring his smoking cauldron of "water and some other stuff" instead of emptying it.

The party and their new prisoner headed over to the farm to check out the throne room, and Puddin' scouted to find that Sturri was having some sort of conversation with the giant chief, and that the rest of the giants seemed upset.  Before leaving, they decided to try stealing the chieftain's necklace with the rod segment and gave Puddin' an Invisibility Potion from the Phial of the Mad Alchemist followed by the Flight Potion.  Invisible, she flew into the throne room just as Sturri was leaving, and "Pickpocketed" the giant chieftan's necklace with the rod segment right off of him without anybody noticing.

Friday, 4 January 2019

GURPS DF Free Cities Season 2 Session 18: Dude, Where's My Necromancer?

Archer Arrowsmith - Human Scout (260 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (278 points)
"The" Lukas Zombanyi - Human Cleric of Bahamut, god of justice and protection (260 points)
Masha Deathfoot - Human Martial Artist (265 points)
Puddin' Noddington - Gnome Thief (292 points)
        Mahk Strawngmussle - Human Labourer (72 points)
Vaelcor Treehippie - Human Druid (280 points)
        Jahn the Bear - Bear (209 points)

Amothius 38th 2546, Outside Kral Aklaz
When the party woke in the morning, a warm breeze caressed everyone who had been in Kral Aklaz the day before, and they realized they were Blessed; Vaelcor figured this was a reward for helping the winged white stag.  Lukas asked if he could have the fancy magical broadsword the party had found in the vault, but they decided that he was fine with just his light club for now.  The party decided against using the Phial of the Mad Alchemist to try to Regenerate Argua's leg in case they needed it, and headed around the valley to the Observatory entrance, where Mahk lowered them down with the rope.

Masha's Bless saved her from falling, but Mahk lost his grip while climbing down and slammed into the stone floor.  Lukas cast Lend Energy to restore the FP Mahk had lost lowering everybody down, and they looped around to the ruined floor down.  The hallways to the north no longer had vines, and the doors looked different, but the party decided to ignore it, lowered everyone down, and got to the church.  Just as Mahk took down the massive (50lbs) silver symbol of Moradin, Sturri, the shirtless and probably possessed sad dwarf, walked into the room.

Sturri asked the party to leave the symbol for half an hour, so that he could pray, and they did so.  He prayed in silence, and then left without saying a word.  With the symbol in Mahk's pack, the party (mostly Lukas and Elana) decided to go hunt down Odo the necromancer.  They doubled back upstairs at the ruined floor, then looped down to the southern staircase, stopping for a bit when they saw light and heard heavy footsteps in the ruined tavern.  Lukas lectured Masha on the evils of necromancy, and they continued once the light moved on.

Wednesday, 2 January 2019

GURPS DF Free Cities Season 2 Session 17: Halflings in the Mist

Archer Arrowsmith - Human Scout (260 points)
Elana - Human Holy Warrior of Melora, goddess of the wilderness and sea (262 points)
Masha Deathfoot - Human Martial Artist (265 points)
Puddin' Noddington - Gnome Thief (272 points)
        Mahk Strawngmussle - Human Labourer (62 points)
Vaelcor Treehippie - Human Druid (271 points)
        Jahn the Bear - Bear (201 points)

Celebor the Huntsman - NPC High Elf Hunter (??? points)

Player Absesnt (In The Nega-Zone):
"The" Lukas Zombanyi - Human Cleric of Bahamut, god of justice and protection (260 points)

Amothius 37th 2546, Kral Aklaz, Lower Floor (Cont.)
The party arrived at the bottom of the stairs, and walked into a left-right hallway.  Nobody had any more paper, so they decided not to map until they found "known" territory, and used the "follow the right-hand wall" strategy; they passed a hole in the rock large enough for a bear, then came to a wooden door, which had no locked.  Because this door was clearly not the vault, they continued on, looping back to take the left hallway.

It forked again, and they held on to the right wall, where they shortly found a group of five dwarf skeletons, three with axes, two with crossbows, waiting at another tee intersection, passed an unlocked wooden door.  Elana declared that the skeletons would meet their end, and the skeletons seemed to agree, as they charged the party while the two with crossbows opened fire.  The first crit Puddin' and got her in the plate-armoured leg, causing her to drop her katar, while the second missed but somehow managed to crit Elana in the second rank (the random roll for location was also a crit, resulting in a hit to the skull).

Elana, clearly dazed from the bolt sticking out of her helmet, crit-failed her Hidden Lore (Undead) roll, and shouted out that skeletons are vulnerable to attacks that go right through their ribs.  Archer opened fire and crit, which resulted in a perfect shot to the "vitals"... which went right on through, harmlessly (and missed the other two behind it as well).  Archer glared at Elana, who responded "Oh, no, wait, that was people".  Masha moved up, while Elana Waited to Tip-Slash.  Vaelcor crit-failed an Animal Handling roll to get Jahn to attack so he just lay down.

Monday, 17 December 2018

New Thief Abilities: Con Artist, Assassin, and In Plain Sight

Con Artist [5/lvl]

This new talent gives +1/level (max 4 levels) to ActingDisguiseFast-TalkGambling, and Merchant.  Con Artist is meant to emphasise the "social" aspect of Thieves, and to replace Craftiness/Street-Smart, both of which already have skill overlap with Skulker.

Reaction Bonus: Street urchins, scammers, forgers, and the like.
Alternate Benefit: +1/level in Contests against somebody trying to fool you.

Assassin [5/lvl]

This talent gives +1/level (max 4 levels) to GarroteKnifePoisonsFast-Draw (Potion), and Fast-Draw (Knife).  Assassin is meant to replace the Assassin template from DF12: Ninja, which makes the same mistakes the Thief did (that is, inefficiently spending points on skills).

Reaction Bonus: Other assassins.
Alternative Benefit: +1/level to avoid self-inflicted poisons.

In Plain Sight [1]

In Plain Sight is a perk that allows a Thief to try to sneak in areas where this would normally be impossible: guarded well-lit hallways, open fields, and the like.  They suffer a base -10 to Stealth to do so.